An all new CTF map inspired by Facing Worlds! It has three islands for each team to defend, with guards added for balancing and smaller teams. Take one of the enemy's keycards, capture it at an intermediary spot in case you don't make it, take it across the map with grind rails, ziplines and helicopters, Win.
Introduction
Taking a keycard from an enemy base to one of your nearby bases is worth 2 points. Taking a keycard across the map is worth 10 points.
All the ammo is in the center tower.
The larger a team is, the less often guards will spawn.
I push the edge of what UEFN can do. Most of my games are experiments - attempts to make something fun and new I haven't seen before in multiplayer games.
Except the popular ones, of course.